v1.11.6
  • Fixed spawned online vehicles disappearing / kicking you out on newest game build (b2944)
  • Blacklisted some newly introduced stub assets in b2944, preventing crashes from accidentally spawning those in through an effect
  • v1.11.5
  • Fixed regression causing several physics related effects to not affect peds & objects anymore
  • Fixed regression causing Failsafe & online vehicle despawn bypass to not work on b2699 anymore
  • v1.11.4
  • Fixed several regressions caused by newer game builds
  • Added support for FiveM b2699 and b2802
  • v1.11.3
  • New effects: - A Dark World - Hot Cougars In Your Area - Gravity Guns - Static
  • Added shortcut to prevent black screen softlocks (CTRL + SHIFT + K, enabled by default)
  • Added option to limit voting to specific Twitch users
  • Updated Failsafe to work with the newest game build (2699)
  • Fixed "Fake Teleport" not preventing fails on newest game build
  • (Hopefully) fixed potential crash related to random vehicles / vehicles upgrades
  • Minor changes to existing effects
  • v1.11.2
  • Fixed crash when loading / starting a new game after initial load
  • Fixed potential crash caused by certain vehicle effects due to stub assets
  • Fixed eye blinking effect not working during "I'm So Tired"
  • v1.11.1
  • Fixed custom effect sounds not working
  • Removed "The Blade Hungers" effect
  • Changes to existing effects
  • v1.11.0
  • New effects: - Mower Mates - Random Waypoint - Spawn Angry Chimp - Make Random Stunt Jump - Speed Boost - Re-Invoke Previous Effects - TN Panel - Goddamn Auto-Rotate - Warped Camera - Dimension Warp - Shattered Screen - Split Screen Co-op - Inverted Colors - Fourth Dimension - RGB Land - Textureless - Mirrored Screen - Folded Screen - Potato - Colorful World - Arced Screen - Black Hole
  • A lot of changes to existing effects
  • Additional functionality exposed to Lua runtime (check the wiki!)
  • More minor changes
  • v1.10.4
  • Fixed "Dead Eye" effect not working
  • Fix "No Chaos" and "What's Happening??" effects hiding the wrong mod UI components
  • Added help text to Meta page in config app
  • Fixed effect texts not showing up if only meta effects are enabled
  • v1.10.3
  • New effects: - "Prop Hunt" (@Gorakh) - "Spinning Props" (@Gorakh)
  • Updated Failsafe to work in a build proof manner
  • Removed "Bloom" effect
  • Updated Blimp Strats effect (@Reguas)
  • Exposed meta modifiers to Lua runtime
  • More minor changes and fixes
  • v1.10.2
  • Added new effect "Drought" (@MoneyWasted)
  • Added enabled effect counter to config app (@Last0xygen)
  • Added ExcludeFromVoting & IsUtility attributes for Lua scripts
  • Improved stability of "Doomsday" and other similar effects
  • Integrated online vehicle despawning bypass
  • Minor changes to effects
  • v1.10.1
  • Fix regression which caused FiveM support to break again
  • v1.10.0
  • Added new effects - Gravity Sphere (@Reguas) - I Feel Sick (@Mo-xii) - Ghost Town (@Goorakh) - Sideways Gravity (@Goorakh) - Mannequins (@Goorakh) - Delayed Camera (@Goorakh) - Flip HUD (@Goorakh) - Teleporter Malfunction (@Goorakh) - Resurrection Day (@Goorakh) - Jumpy Props (@Goorakh) - 2x Animation Speed (@Goorakh) - Prop Cars (@Goorakh) - Tiny Vehicles (@Goorakh)
  • Minor changes to existing effects
  • (Re-)Added support for FiveM
  • Added the ability to assign a key to activate an effect (@Last0xygen)
  • Added the ability to assign multiple custom sounds to an effect and let the mod variate between them
  • Effect texts won't overflow anymore after a certain number of concurrent effects (@Last0xygen)
  • Stability improvements for physics-related effects (@Parik27)
  • Updated native definitions for the Lua scripting engine
  • Updated Failsafe to support the newest game build (2545)
  • v1.9.3
  • 8 new effects - Spinning Cam (@ProfessorBiddle) - Jump! Jump! (@Last0xygen) - Tanks A Lot (@Last0xygen) - Everyone Is Bloody (@ubscal) - Get Towed (@Last0xygen) - Spawn Quarreling Couple (@juhana) - U-Turn (@juhana) - Weird Pitch
  • Compatibility with the Rainbomizer mod (found here)
  • Updated Failsafe to work with the latest game build (2372)
  • Added more texts to: - "News Team" - "Fake Death" - "Realistic Hacking"
  • Replaced "Lock Vehicle Camera" effect with "Lock Camera" which also works on foot (@juhana)
  • Increased time between each required kill for the "The Blade Hungers" effect
  • "Explosive Zombies" no longer clears the wanted level
  • "Rocket Man" now makes the Player invincible
  • Changed action names in "Simeon Says" to be more descriptive
  • Vending machines spawned by "Quick Sprunk Stop" are now more persistent
  • "Now This Is Some Tire Poppin'" now has a slighly longer delay between each "pop"
  • "In The Hood" will now apply to hostile peds more consistently
  • "Random Traffic" is long timed by default now
  • Fixed "Rapid Fire" breaking miniguns (@Last0xygen)
  • "High Pitch" and "Low Pitch" are marked as incompatible now
  • Fixed effects written in Lua not dispatching from the effect menu properly
  • v1.9.2
  • Added 18 new effects!
  • Added new options to the config utility - Option to disable mod on startup by default - Option to disable effect group weighting behaviour (not recommended!) - Option to disable the "Failsafe" feature
  • Removed following effects: - "Disable Forwards / Backwards Movement" (replaced by another effect) - "Disable Left / Right Movement" (replaced by another effect)
  • Several changes to existing effects: - "Set Player Into Random Vehicle" and "Set Player Into Random Vehicle Set" are less likely to place you into a vehicle with a weird state (appearing to be under the map) now - Slightly increased weighting multiplier of "Teleportation" and "Player Kill" effect groups - "Fake Teleport" will now pause all game scripts and should thus not cause any mission fails anymore - Excluded "Fake Teleport" from the "Teleportation" effect group - "Random Traffic" now randomizes ALL vehicles (including mission ones!) - "Random Traffic" is now long timed by default - "On-Demand TV" now has a much more broader variety & randomizes its location on screen each time - "Fake Death" and "Fake Teleport" will now both display fake effect names before ending - Updated the fake vehicle explosion logic to mimic the behaviour seen in "Detonate Current Vehicle" for "Fake Death" - "Teleport To Random Location" is less likely to place you under the map now - Made "Simeon Says" meaner - "Heavy Recoil" is now less jarring - Added more names and texts to "Realistic Hacking" - "Rainbow Traffic" now has an offset for primary and secondary colors - "Dead Eye" won't break sniper rifles anymore - "One Hit KO" now disables Trevor's special ability - "Replace Current Vehicle" now also applies random upgrades - "Spawn Random Vehicle" applies more random upgrades now
  • v1.9.1.3
  • Added 3 new effects
  • Modified weighting of specific effect groups as per feedback
  • In-game overlay voting options will now respect the "Effect Text" color in the config utility and have a background for better readability
  • Fixed an issue that could cause effect groups to not show up at all
  • Fixed Failsafe also clearing permanent effects
  • Added colors to log console!
  • Added more stuff to complain about
  • Some (more or less) minor changes to effects
  • v1.9.1.2
  • Added 4 Effects - "Spawn Biker" - "Binoculars" - "Aimbot" - "Can't Tie My Shoes"
  • Made adjustments to Effect Groups
  • Fixed Twitch voting proxy crashing after loading a save
  • v1.9.1.1
  • Fixed potential game lock-up caused by Failsafe
  • v1.9.1
  • Added 4 effects - "Roasting" - "Cruise Control" - "Teleport To Random Store" - "Detonate Current Vehicle"
  • Common effects (like Teleportation or Spawning ones) are grouped together now - This means they are less likely to appear frequently now while allowing us to add even more of them without tipping the balance to add more variety in the future!
  • Added Failsafeā„¢ - Subsequent mission fails within a specific time-span will cause the mod to activate measures depending on the amount of fails (e.g. clearing effects or removing spawned enemies)
  • Removed following effects - "Pwned" - "No Braking Allowed" - "Player Swap" - "Everyone Turn Right" - "Explode Current Vehicle"
  • Effect specific changes - Revamped "Roll Credits"; it will no longer block user input and the screen will fade out much slower than before - "Full Acceleration" doesn't apply any force if brakes are active now - Mission entities are invincible during "Gravity Field" now, also made the effect more performant - "Pacifist" doesn't kill you for simply aiming at a ped anymore - The prompt in "Simeon Says" will now appear again after a dying - "Realistic Hacking" will now abort the hack if dead - Fixed "Lag" rotating the camera occasionally and reverting velocity if moving backwards - (Hopefully) fixed "Spawn Random Vehicle" causing an occasional mission fail if the current vehicle was mission relevant - "Brake Boosting" excludes helicopters and blimps now - Slight changes to the color of touched vehicles in "Midas Touch" to make them appear more gold-like - Renamed "Dance Troop" to "Dance Troupe" - "Bees" is long timed by default now - "Help My W Key Is Stuck" and "Spinning Peds" are short timed by default now
  • Changes to the config utility - Cleaned up the general layout - Displays a popup at startup warning you if the application has no write permissions now - Enabled the ability to change the weight for meta effects - Modified the default times for meta effects (normal timed: 90s -> 95s, short timed: 60s -> 65s) - More minor changes
  • Added the ability to quickly scroll through effects in the effects menu with Arrow Left / Right
  • Changelog for even older versions: https://pastebin.com/KP6M4mmw